
Well, its been over a year since i last made any progress with this, but i'm picking it up again. Since last post the Valkyrie got some panel detail, I was waiting to get some more plasticard sections to start the engines and then various distractions happened.
I've become inspired again recently though, reading about Counter-insurgency aircraft. Through this i've drawn up plans for a multi-role support aircraft i can use as a Lightning figher, Landspeeder Storm (using The Great Crusade forums' Pre-Heresy rules), or even a Tempest or Typhoon.
I've also decided to aim to work towards a full Airborne army in time for my local games clubs 40k tourney in September. I had originally planned to do this for last years tourney, but a year late is better than never :P
The list i'm working towards at the moment is as follows, using the Elysian Drop troops list from Imperial Armour 8:
Company HQ -
Powerfist, 2x Aux. Grenade launchers, Plasmagun, 2x Bodyguards, Vox
Transport: Valkyrie w. Lascannon
Long Range Ground Scanner -
2 Crewmen
Platoon A -
Command - Powerfist, Meltagun, Lascutter, Vox
1st Squad - Meltagun, Vox
2nd squad - Aux. grenade launcher, flamer, Demopack, Vox
3rd squad - Aux. grenade launcher, flamer, Demopack, Vox
Sentinel - Multimelta, Hunter-killer Missile, Smoke Launchers
Platoon B -
Command - Power Weapon, Homing Beacon, Plasmagun, Lascutter, Vox
Transport: Valkyrie w. Lascannon
1st squad - Aux. grenade launcher, flamer, Demopack, Vox
Transport: Valkyrie w. Rocketpods
2nd squad - Aux. grenade launcher, flamer, Demopack, Vox
Transport: Valkyrie w. H. Bolters
Vulture - T/L Lascannon, 6x Hunter-killer Missiles
2x Tauros -
1x Homing Beacon, 2x Smoke Launchers, 1x Hunter-killer Missile, 2x Tauros Grenade Launchers
2x Tauros Venator -
2x T/L Lascannons, 2x Smoke Launchers
Total - 1750pts
Still not totally sure on it, would appreciate any feedback. The current idea is for the Venators, Vulture and lascannon Valkyries to provide anti-armour support and to clear landing zones for the larger platoon to deep-strike into, using either the other platoons' HQ or the Tauros squadrons' Homing Beacons to avoid scattering too much. I'm thinking that more infantry might be a good idea, especially more anti-infantry firepower, but not sure what to take out in order to fit them in and i'd prefer to avoid using veteran squads if possible
Before I start work on the aircraft again I still need to get more plasticard sections and shapes to make the engines and details, but i intend to pick these up over the next weekend. In the meantime, i've started work on the infantry, as i've been hoarding suitable bits for ages :)
The first platoon is almost ready for painting, only the webbing and a few more greenstuff additions to go

This is what they look like so far, with another 5 rifleman not pictured. The greenstuff sleeves could be a lot better, but i'll have a lot of practice yet.

Also been working on a commander for some time, off and on. Again, still got some work to do, but i'm pleased with the pose. Was unsure as to whether he'd be better suited for a Commissar or a Commander, and i'm still not totally sure. I like how the beret came out, but i keep thinking the coat isn't suitable for an airborne commander(but just the kind of extravagance you'd expect from a Commissar :) ).
Once I finalise an army list i'll probably make a decision, but for now he just looks cool.

I've had bodyguards in pretty much every guard list i've taken since the latest codex came out, so it was natural i'd take them in this list. Really pleased with the general pose of this one, it came together pretty much exactly as i pictured it, and i've wanted to use this head on a guardsman for ages.

'Look out, sir!'
Doing more work tonight, hoping to get this first batch finished by monday and then work at finishing another squad by the end of next week















